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<channel>
	<title>e-wot? &#187; gaming</title>
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	<link>http://e-wot.com</link>
	<description>e-tools &#38; e-tips for e-working &#38; e-ducation</description>
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			<item>
		<title>The Cake recipe &#8211; Portal</title>
		<link>http://e-wot.com/2010/01/the-cake-recipe-portal/</link>
		<comments>http://e-wot.com/2010/01/the-cake-recipe-portal/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 14:49:43 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[how to ... ?]]></category>
		<category><![CDATA[webzen]]></category>

		<guid isPermaLink="false">http://e-wot.com/?p=260</guid>
		<description><![CDATA[
SPOILERS&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;
1 18.25 ounce package chocolate cake mix.
1 can prepared coconut pecan frosting.
3/4 cup vegetable oil.
4 large eggs.
1 cup semi-sweet chocolate chips.
3/4 cups butter or margarine.
1&#38;2/3 cups granulated sugar.
2 cups all purpose flour.
Don't forget garnishes such as:
Fish shaped crackers.
Fish shaped candies.
Fish shaped solid waste,
Fish shaped dirt.
Fish shaped ethyl benzene.
Pull and peel licorice..
Fish shaped volatile organic compounds
and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://e-wot.com/wp-content/uploads/2010/01/weighted-companion-cube.gif"><img class="alignnone size-full wp-image-261" title="weighted-companion-cube" src="http://e-wot.com/wp-content/uploads/2010/01/weighted-companion-cube.gif" alt="" width="100" height="101" /></a></p>
<p>SPOILERS&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;</p>
<pre>1 18.25 ounce package chocolate cake mix.
1 can prepared coconut pecan frosting.
3/4 cup vegetable oil.
4 large eggs.
1 cup semi-sweet chocolate chips.
3/4 cups butter or margarine.
1&amp;2/3 cups granulated sugar.
2 cups all purpose flour.
Don't forget garnishes such as:
Fish shaped crackers.
Fish shaped candies.
Fish shaped solid waste,
Fish shaped dirt.
Fish shaped ethyl benzene.
Pull and peel licorice..
Fish shaped volatile organic compounds
and sediment shaped sediment.
Candy coated peanut butter pieces, Shaped like fish.
1 cup lemon juice.
Alpha resins.
Unsaturated polyester resin.
Fiberglass surface resins.
And volatile malted milk impoundments.
9 large egg yolks.
12 medium geosynthetic membranes.
1 cup granulated sugar.
An entry called 'how to kill someone with your bare hands'.
2 cups rhubarb, sliced.
2/3 cups granulated rhubarb.
1 tablespoon all-purpose rhubarb.
1 teaspoon grated orange rhubarb.
3 tablespoons rhubarb, on fire.
1 large rhubarb.
1 cross borehole electro-magnetic imaging rhubarb.
2 tablespoons rhubarb juice.
Adjustable aluminum head positioner.
Slaughter electric needle injector.
Cordless electric needle injector.
Injector needle driver.
Injector needle gun.
Cranial caps.
And it contains proven preservatives, deep penetration agents, and gas and odor
control chemicals. That will deodorize and preserve putrid tissue.
</pre>
<p><a href="http://www.gamefaqs.com/computer/doswin/file/934386/50477" target="_blank">source</a></p>
<p>Here&#8217;s the full recipe video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CFmES9Tgsao&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/CFmES9Tgsao&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>and another:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1hLhWFArQAA&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/1hLhWFArQAA&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here&#8217;s one that you could eat (not tried it myself, but it looks good and doesn&#8217;t contain the cranial caps and cross borehole electo-magnetic imaging rhubarb) <a href="http://jedifreac.livejournal.com/714209.html" target="_blank">click for edible Portal Cake recipe</a>.</p>
<p><a href="http://e-wot.com/wp-content/uploads/2010/01/CakeIsALie2.gif"><img class="alignnone size-full wp-image-259" title="CakeIsALie" src="http://e-wot.com/wp-content/uploads/2010/01/CakeIsALie2.gif" alt="" width="73" height="74" /></a> <a href="http://knowyourmeme.com/memes/the-cake-is-a-lie--5" target="_blank">&#8216;The Cake is a lie&#8217; meme explained</a></p>
<p>Portal is still my favourite game. I &lt;3 <a href="http://en.wikipedia.org/wiki/GLaDOS" target="_blank">GLaDos</a></p>
]]></content:encoded>
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		<item>
		<title>World of Warcraft too complicated</title>
		<link>http://e-wot.com/2009/09/world-of-warcraft-too-complicated/</link>
		<comments>http://e-wot.com/2009/09/world-of-warcraft-too-complicated/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 19:01:41 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[musings]]></category>
		<category><![CDATA[Simplicity]]></category>

		<guid isPermaLink="false">http://e-wot.com/?p=165</guid>
		<description><![CDATA[I love World of Warcraft. I&#8217;ve been playing since Oct 2005. But I can&#8217;t play it anymore. It&#8217;s grown too big for me. It&#8217;s grown beyond my ability, and, more importantly, my desire to explore. It&#8217;s become too complicated for me. So here&#8217;s my, equally complicated, sonnet to WoW.
I loved the music, places, gameplay, friends
I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>I love World of Warcraft. I&#8217;ve been playing since Oct 2005. But I can&#8217;t play it anymore. It&#8217;s grown too big for me. It&#8217;s grown beyond my ability, and, more importantly, my desire to explore. It&#8217;s become too complicated for me. So here&#8217;s my, equally complicated, sonnet to WoW.</p>
<p>I loved the music, places, gameplay, friends<br />
I&#8217;ve made. I even got the wife to play.<br />
I also built it into my MA.<br />
But hey. All good things must but come to ends.<br />
And even though my Shockadin defends<br />
The flag, the node, the healer &#8211; pvp;<br />
My Shadow Priest, her racial stole away;<br />
My mage&#8217;s macros Blizzard thought offends<br />
The balance of this bloody game. Enough.<br />
Before this game I had a better cause.<br />
This quiet rest now gives me time to spare.<br />
Design, compose, and make creative stuff,<br />
Is what I should be doing without pause.<br />
I now have time. If only I could dare.</p>
<p>Damn. I used to be able to knock up a half-decent sonnet in 30 minutes. This rubbish Petrarchan sonnet took over two hours. Damned iambic pentametre and fiddly rhymes. Perhaps I should have stuck to the English sonnet structure. Perhaps I should have stuck to playing WoW.</p>
]]></content:encoded>
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		<title>Social media &#8211; age restrictions</title>
		<link>http://e-wot.com/2009/08/social-media-age-restrictions/</link>
		<comments>http://e-wot.com/2009/08/social-media-age-restrictions/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 09:55:33 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[online tools]]></category>
		<category><![CDATA[what is ... ?]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Social_media]]></category>
		<category><![CDATA[Wikis]]></category>

		<guid isPermaLink="false">http://e-wot.com/?p=166</guid>
		<description><![CDATA[Here&#8217;s a list of online apps (games, chat, forums, social networks, blogs) with the age restrictions as seen in the sites&#8217; terms of service/use. I made this list because I needed a list to show some teachers what they could/could not use with their students depending on age. This list is by no means complete, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a list of online apps (games, chat, forums, social networks, blogs) with the age restrictions as seen in the sites&#8217; terms of service/use. I made this list because I needed a list to show some teachers what they could/could not use with their students depending on age. This list is by no means complete, just a few online apps I&#8217;ve heard about.</p>
<p>This is purely informational. I haven&#8217;t tried them all, so I can&#8217;t say how well they safeguard minors. It&#8217;s best to be thorough and try them out properly yourself. YMMV</p>
<p>Ones I&#8217;ve tried and I think are good, though not with age restrictions in mind: Wordpress, Blogger, Facebook, Ning, Club Penguin, FreeRealms, Writeboard, 21Classes, PBwiki &amp; Delicious.</p>
<p>RPG = Role Playing Game</p>
<p><strong>Must be at least 16</strong></p>
<ul>
<li><a href="http://www.friendster.com/">Friendster</a> social network</li>
</ul>
<p><strong>Must be at least 13 and in high school<br />
</strong></p>
<ul>
<li><a href="http://www.facebook.com/">Facebook</a> social network</li>
</ul>
<p><strong>Must be over 13</strong></p>
<ul>
<li><a href="http://www.bebo.com/"> Bebo</a> social network</li>
<li><a href="http://www.blogger.com/">Blogger</a> weblog publishing tool</li>
<li><a href="http://www.chamberofchat.com/home/home.asp?mi=hHome"> Chamber of Chat</a> Harry Potter multiplayer RPG (no private chat, moderators)</li>
<li><a href="http://www.gaiaonline.com/"> Gaia Online</a> community with games, message boards etc&#8230;</li>
<li><a href="http://www.hi5.com/">Hi 5</a> social networking site</li>
<li><a href="http://www.imvu.com/"> IMVU</a> chat with friends in 3D</li>
<li><a href="http://www.jaiku.com/"> Jaiku</a> microblogging</li>
<li> <a href="http://www.myspace.com/">MySpace</a> social network</li>
<li><a href="http://www.ning.com/">Ning</a> social network created around an area of interest (can be open or private)</li>
<li><a href="http://www.runescape.com/">Runescape</a> multiplayer game</li>
<li><a href="http://www.tokbox.com/#" target="_blank">Tokbox</a> video chat (works with Twitter &amp; others)</li>
<li><span style="text-decoration: line-through;"><a href="http://twitter.com" target="_blank">Twitter</a> microblogging </span>Twitter is now for over-18s. See comments to this post.</li>
<li><a href="http://www.vox.com/" target="_blank">Vox</a> weblog publishing tool</li>
<li><a href="http://www.weebly.com/" target="_blank">Weebly</a> website creation tool (includes blogs, forums)</li>
<li><a href="http://wetoku.com/" target="_blank">Wetoku</a> video interview tool (requires parents&#8217; approval)</li>
<li><a href="http://www.wordpress.com/">Wordpress.com</a> weblog publishing tool</li>
<li><a href="http://writeboard.com/" target="_blank">Writeboard</a> single wiki pages for writing activities</li>
<li><a href="http://www.xanga.com/">Xanga</a> weblog community</li>
<li><a href="http://12seconds.tv/" target="_blank">12Seconds</a> video microblogging</li>
<li><a href="http://www.43things.com/">43 Things</a> microblogging site based around personal goals</li>
</ul>
<p><em>Download &amp; install application required</em><a href="http://www.there.com/" target="_blank"><br />
</a></p>
<ul>
<li><a href="http://www.there.com/" target="_blank">There</a> virtual world</li>
<li><a href="http://teen.secondlife.com/" target="_blank">Teen Second Life</a> virtual world (13-17 yo)</li>
<li><a href="http://www.vside.com/app/basics/world.html" target="_blank">vSide</a> virtual world</li>
</ul>
<p><strong>No Age minimum specified, but require parental approval<br />
</strong></p>
<ul>
<li><a href="http://www.awolnow.com/">Awol</a> chat, games, diary, friends, &amp; cribs</li>
<li><a href="http://www.boombang.tv/eng/">Boom Bang</a> chat, make friends and explore a virtual world (moderated)</li>
<li><a href="http://www.clubpenguin.com/">Club Penguin</a> virtual world for kids populated by penguins (moderated, &#8217;safe&#8217; chat)</li>
<li><a href="http://www.endless-online.com/">Endless Online</a> multiplayer RPG</li>
<li><a href="http://www.graalonline.com/">Graal Online</a> multiplayer RPG</li>
<li><a href="http://www.marapets.com/"> Marapets</a> virtual pet site with games and chat community</li>
<li><a href="http://www.neopets.com/">Neopets</a> Virtual world for pets</li>
<li><a href="http://www.millsberry.com/">Millsberry</a> Home building community (pre-scripted chat, monitored)</li>
<li><a href="http://www.sanriotown.com/main/index.php?lang=us"> Sanriotown</a> Hello Kitty games, blogs and forums</li>
<li><a href="http://www.shiningstars.com/">Shining Stars</a> Chatting, naming stars, star worlds (&#8217;safe&#8217; pre-constructed chat)</li>
<li><a href="http://www.typepad.com/" target="_blank">Typepad</a> weblog publishing tool</li>
<li><a href="http://www.webkinz.com/">Webkinz</a> virtual pet community (&#8217;safe&#8217; chat)</li>
</ul>
<p><em>Download &amp; install application required</em></p>
<ul>
<li><a href="http://www.dofus.com/">Dofus</a> multiplayer RPG</li>
<li><a href="http://www.eternal-lands.com/">Eternal Lands</a> multiplayer RPG</li>
<li><a href="http://www.furcadia.com/">Furcadia</a> multiplayer RPG</li>
<li><a id="jmcd" title="FreeRealms" href="http://www.freerealms.com/" target="_blank">FreeRealms</a> multiplayer RPG (restricted chat, moderated)</li>
</ul>
<p>I couldn&#8217;t find anything definitive about age restrictions on <a href="http://www.wikispaces.com/" target="_blank">Wikispaces</a>, <a href="http://edublogs.org/" target="_blank">EduBlogs</a> or <a href="http://www.21classes.com/" target="_blank">21Classes</a>, but considering that they&#8217;re aimed at teachers and learners, I&#8217;m guessing that they must be OK for all ages?? I couldn&#8217;t find anything in <a href="http://pbworks.com/" target="_blank">PBworks&#8217;</a> (PBwiki), or <a href="http://delicious.com/" target="_blank">Delicious</a>&#8216; Terms of Service mentioning age either.</p>
<p>As a rule of thumb, when checking out an online tool that you might want to use with younger learners, check the Terms of Service (sometimes called Terms of Use) and their privacy policy. This should be somewhere on the homepage (usually at the bottom). Then do an inline search (hit Ctrl+F) for &#8216;years&#8217; or &#8216;guardian&#8217; or &#8216;13&#8242; or something like that to jump to the bit about age restrictions, and then read the small print.</p>
<p>By the way, blogging tool <a href="http://www.tumblr.com/terms_of_service" target="_blank">tumblr.</a> requires subscribers to be over 18.</p>
<p>And thanks to Denis for helping me with the list.</p>
]]></content:encoded>
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		<title>The dangers of email</title>
		<link>http://e-wot.com/2008/09/the-dangers-of-email/</link>
		<comments>http://e-wot.com/2008/09/the-dangers-of-email/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 02:25:32 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Email]]></category>

		<guid isPermaLink="false">http://e-wot.com/2008/09/the-dangers-of-email/</guid>
		<description><![CDATA[The Sydney Morning Herald has a good article on the dangers of email. Click for &#8216;Email becomes a dangerous distraction&#8217;smh.com.au
The article reports:
Dr Thomas Jackson of Loughborough University, England, found that it takes an average of 64 seconds to recover your train of thought after interruption by email
This adds up: we can waste as much as [...]]]></description>
			<content:encoded><![CDATA[<p>The Sydney Morning Herald has a good article on the dangers of email. <a href="http://www.smh.com.au/news/biztech/youve-got-interruptions/2008/09/08/1220857455459.html?page=fullpage#contentSwap2" target="_blank">Click for &#8216;Email becomes a dangerous distraction&#8217;smh.com.au</a></p>
<p>The article reports:</p>
<blockquote><p>Dr Thomas Jackson of Loughborough University, England, found that it takes an average of 64 seconds to recover your train of thought after interruption by email</p></blockquote>
<p>This adds up: we can waste as much as 8 1/2 hours a week if we answer our email as soon as we get it.</p>
<p>I like the reason they offer for why people might feel compelled to check their email every five minutes: </p>
<blockquote><p>Tom Stafford, a lecturer at the University of Sheffield, England, and co-author of the book Mind Hacks, believes that the same fundamental learning mechanisms that drive gambling addicts are also at work in email users. &#8220;Both slot machines and email follow something called a &#8216;variable interval reinforcement schedule&#8217; which has been established as the way to train in the strongest habits,&#8221;
</p></blockquote>
<p>Well, it made me giggle.</p>
<p>Now I don&#8217;t get any pleasure from email at all. In fact, I avoid it as much as possible. But then maybe I&#8217;m just a Misanthrope.</p>
<p>This whole &#8216;dangers of email&#8217; thing got me thinking about Merlin Mann&#8217;s Inbox Zero idea: <a href="http://www.43folders.com/izero">43 Folders Series: Inbox Zero</a></p>
<p>Here&#8217;s his video (hour long Google talk about Inbox Zero)</p>
<p>    <embed style="width: 400px; height: 326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=973149761529535925&amp;hl=en" flashvars=""> </embed> </p>
<p>Via Slashdot <a href="http://tech.slashdot.org/tech/08/09/10/1244215.shtml">Slashdot | Why Email Has Become Dangerous</a></p>
]]></content:encoded>
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		<title>ICET 2007 Consolarium &#8211;  Derek Robertson &#8211; Games based learning</title>
		<link>http://e-wot.com/2007/11/icet-2007-consolarium-derek-robertson-games-based-learning/</link>
		<comments>http://e-wot.com/2007/11/icet-2007-consolarium-derek-robertson-games-based-learning/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 07:00:57 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://zoiks.wordpress.com/2007/11/22/icet-2007-consolarium-derek-robertson-games-based-learning/</guid>
		<description><![CDATA[Derek Roberston showed us what can  be done with existing game console and handheld technologies in a learning context. He talked about affecting positive change in the classroom through using games.
The most striking thing about what Derek is doing is it&#8217;s relevance. He&#8217;s using simple technology that kids are already familiar with, but in [...]]]></description>
			<content:encoded><![CDATA[<p>Derek Roberston showed us what can  be done with existing game console and handheld technologies in a learning context. He talked about affecting positive change in the classroom through using games.</p>
<p>The most striking thing about what Derek is doing is it&#8217;s relevance. He&#8217;s using simple technology that kids are already familiar with, but in a learning context. It has currency. He showed lots of video clips. The one that really hit me was of a young lad totally absorbed in a timed game on the Nintendo DS. He was doing sums. Doing them faster than I could. He was clearly engaged, clearly achieving, clearly aware that he was doing well. Apparently up to that point he had been considered a &#8216;problem child&#8217;.</p>
<p>He also showed some impressive statistics, anecdotal accounts and testimonials to show the effectiveness of games on speed and accuracy in test results using brain gym. Learners also felt better about themselves: improved confidence and self esteem.<span id="more-62"></span></p>
<p>He described a class where learners started the lesson on time and worked in silence on activities. He also described a high level of peer support.</p>
<p>This approach is also relatively light on resources. Consolarium uses readily available game consoles and handheld game devices with existing consumer games to engage learners. So no need to spend time and money on developing software and buying expertise, and no need to talk to the IT department about integration, compatibility or security. Just plug it into the TV and work out how to integrate the games into class work.</p>
<p>Although games can have an intrinsic learning point, he pointed out that games don&#8217;t need to teach something explicitly. He showed a class using Guitar Hero in an activity to stimulate a cross curricular project. The game helped to contextualise the learning and make the learning relevant. So in this case the learning happened away from the game. But the game set the scene, context and helped in the early stages to set roles and goals for the project. Nice. It looked like a lot of fun too.</p>
<p>Games become less of what we offer by the time kids reach middle school, where they were once part of kids&#8217; education.</p>
<p>Here are a few other notes from his talk that I haven&#8217;t tidied up yet:</p>
<p>Tetris. Clever in that context, why not or how could they be clever in other contexts.</p>
<ul>
<li>tetris = spacial control, visual awareness and mental manual dexterity.</li>
<li> zoombinis = strategy problem solving without even know that they were doing it.</li>
<li>dance mats = help teach phonics</li>
<li>pro evolution soccer and championship manager = teach strategy</li>
</ul>
<p><a href="http://www.ltscotland.org.uk/ictineducation/gamesbasedlearning/">www.ltscotland.org.uk/consolarium</a></p>
<p>He mentioned Tim Ryland&#8217;s work. Myst. Using the game in class to seed and stimulate a writing activity.</p>
<p>And tools to make games:</p>
<ul>
<li>Mission Maker</li>
<li>Game maker</li>
<li>scratch</li>
<li>neverwinter nights is dialogue based . ss must create a story</li>
<li>thinking worlds</li>
<li>crazy talk &#8211; application that creates lip movemens on pictures. Allows ss to make their stories come to life.</li>
</ul>
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		<title>ICET 2007 Day 2 &#8211; Angeline Khoo (NIE) &amp; World of Warcraft</title>
		<link>http://e-wot.com/2007/11/icet-2007-day-2-gaming/</link>
		<comments>http://e-wot.com/2007/11/icet-2007-day-2-gaming/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 04:34:45 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://zoiks.wordpress.com/2007/11/22/icet-2007-day-2-gaming/</guid>
		<description><![CDATA[I&#8217;m biased, I know, but Angeline Khoo from NIE gave a great presentation on World of Warcraft and it&#8217;s relevance to learning. It was a shame we couldn&#8217;t read her slides, but she more than made up for it with her passion for the game and its educational value. And the live in-game conversations and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m biased, I know, but Angeline Khoo from NIE gave a great presentation on World of Warcraft and it&#8217;s relevance to learning. It was a shame we couldn&#8217;t read her slides, but she more than made up for it with her passion for the game and its educational value. And the live in-game conversations and action in World of Warcraft was very helpful in clarifying what gaming involves and how it might have practical value for learning.</p>
<p>She started by citing many examples of learning events from young kids who learnt to read, to social and cultural learning, to maths and economics… etc…</p>
<p>Then she logged into WoW to chat with some of her guild members. All this in front of an audience of 1200 conference attendees &#8211; very brave of her.  She engaged her guildies in a conversation about Thanksgiving. She asked, “What are you giving thanks for?” and got a variety of answers, religious, social, historical &#8211; showing how the game can help to engage people in cultural conversations, adding “You see we don’t play the game to fight all the time. We have interesting chats.”<span id="more-61"></span></p>
<p>Then she asked her former guild leader Trojan to explain how he developed his leadership skills. He said, &#8220;Mostly by experience I would try to lead groups into instances… they needed a leader, I tried best to be that person&#8221;.</p>
<p>He then went on to list the skills he needed to lead a guild in World of Warcraft. I couldn&#8217;t type fast enough but here are a three points I managed to catch:</p>
<ul>
<li>You need to be understanding and open to suggestions</li>
<li>Keeping an open mind is helpful.</li>
<li>Sometimes you need to put your foot down.</li>
</ul>
<p>Trojan is 21 and has been playing games for 15 years (he started with Super Mario) and is now studying to be a teacher.</p>
<p>Then she got some 4 guys and a gal to come on stage and do a group boss fight in World of Warcraft (a challenging part of the game called &#8216;Ramparts&#8217;). Another guy gave a commetary to describe what was going on while the party of 5 played.  While they were setting up, he and Angeline explained leadership roles, a bit about conflict resolution, and the problem of selecting members and other decisions for forming and balancing 20 man raids.</p>
<p>Before the boss fight, the raid leader took the mic and gave instructions to his team about roles and responsibilities they would take on during the battle.<br />
We watched as they did a messy job on the first boss fight, after which the raid leader gave them some feedback on their performance afterwards. He told his mage off for not using crowd control (sheeping)! Very funny. I think it was deliberately botched so they could show how a leader needs to give feedback to party members (as a learning point). It worked very nicely too.</p>
<p>He then gave instructions live over the microphone to his team about the next battle to avoid a repeat of the previous attempt. He explained where they needed to stand and what they needed to do while fighting the last boss. (again, nicely stage-managed to show off the role of the leader and the skills involved to coordinate the group).</p>
<p>At the same time they discussed the ethics of stealing items in-game from other players (ninja-ing). They also described the importance of sacrificing your needs for the needs of the group. Ethics and teamwork, good educational stuff.</p>
<p>After they&#8217;d killed the final boss, Angeline Khoo introduced the raid group to the audience by name (sadly I couldn&#8217;t type fast enough to get their names). They were all professionals working in education from IDA from schools from NIE etc….</p>
<p>She asked them what they gained from playing WoW?</p>
<ul>
<li>Family affair plays with wife and son.</li>
<li>Social dimension – teamwork – place the team above yourself.</li>
<li>The ability to coordinate people in the game. HR work, solve problems.</li>
<li><span> </span>Communication</li>
<li>Anger management and tolerance.</li>
</ul>
<p>She then asked how they managed their time.</p>
<ul>
<li>Clear boundaries time and quest objectives</li>
<li>Prioritise against family time and work time. Learnt time management. During holidays.</li>
<li>As an adult all our priorities are already in place. My real life priorities manage my time.</li>
</ul>
<p>Some other questions:</p>
<p>Are people able to transfer the learning to real life contexts? Yes, gamers seem to show better coordination.</p>
<p>Is there a paradox between gaming relaxation and real world … does real persistence transfer from gaming to the real world? Maybe, but the purpose of this demonstration was merely to demystify gaming so that teachers could get an idea of what it&#8217;s about and how, maybe it might be relevant to education.</p>
<p>Great stuff.</p>
]]></content:encoded>
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		<item>
		<title>Games for Change (G4C) &#8212; home</title>
		<link>http://e-wot.com/2007/09/games-for-change-g4c-home/</link>
		<comments>http://e-wot.com/2007/09/games-for-change-g4c-home/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 05:50:25 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://zoiks.wordpress.com/2007/09/22/games-for-change-g4c-home/</guid>
		<description><![CDATA[Interesting site:
Games for Change (G4C) &#8212; home
]]></description>
			<content:encoded><![CDATA[<p>Interesting site:</p>
<p><a href="http://www.gamesforchange.org/">Games for Change (G4C) &#8212; home</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Video games rob reading, homework time: U.S. study &#124; Technology &#124; Reuters</title>
		<link>http://e-wot.com/2007/07/video-games-rob-reading-homework-time-us-study-technology-reuters/</link>
		<comments>http://e-wot.com/2007/07/video-games-rob-reading-homework-time-us-study-technology-reuters/#comments</comments>
		<pubDate>Thu, 12 Jul 2007 11:50:28 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://zoiks.wordpress.com/2007/07/12/video-games-rob-reading-homework-time-us-study-technology-reuters/</guid>
		<description><![CDATA[ A contentious point.
Video games rob reading, homework time: U.S. study &#124; Technology &#124; Reuters
Archives of Pediatrics and Adolescent Medicine
actual paper http://archpedi.ama-assn.org/cgi/reprint/161/7/684
]]></description>
			<content:encoded><![CDATA[<p> A contentious point.</p>
<p><a href="http://www.reuters.com/article/technologyNews/idUSN0235135620070702">Video games rob reading, homework time: U.S. study | Technology | Reuters</a><br />
Archives of Pediatrics and Adolescent Medicine</p>
<p>actual paper http://archpedi.ama-assn.org/cgi/reprint/161/7/684</p>
]]></content:encoded>
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